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Academics
Upper School
Curriculum

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STEM X

THE PHILOSOPHY

Our STEM X department offers courses with a strong project-based component that help students grow their capacity to be confident and creative problem solvers in a fast-paced world where the rapid evolution of technology presents an astounding range of challenges and opportunities. STEM X draws inspiration from problem solving methods at innovative organizations around the world, ranging from Google X to MIT. The courses are interdisciplinary in their application of Science, Technology, Engineering and Mathematics (“STEM”) and STEM X students learn how to tackle the unknown variable in a situation, or “X,” by discovering interesting problems, experimenting with novel creative solutions, documenting their work and sharing their findings.

Participants in the program immerse themselves in projects that range broadly from developing and prototyping products using physical and digital technologies to coding in a world marked by the transformative impact of Artificial Intelligence. Students work both individually and as part of teams to develop the research skills, analytical rigor, creative thinking and entrepreneurial attitudes needed to investigate and tackle real world problems in original ways.
 
 
  • STEM X - Grade 6

    (Grade 6)
    This introductory course is part of the STEM X program at The Derryfield School, which teaches students how to solve for the unknown “X” by discovering interesting problems, applying STEM (Science, Technology, Engineering and Mathematics) skills to experiment with novel solutions, documenting their work and sharing their findings. The course is structured around a series of individual and team design challenges that allow students to explore a variety of problem solving techniques and tools, all the while encouraging them to develop the research skills, analytical rigor, creative thinking and entrepreneurial attitudes needed to investigate and tackle real world problems. The topics covered will include the engineering design process, 3D printing, app building, robotics coding and pitching business startups.
  • CODER X - Grade 7

    (Grade 7)
    This course will introduce students to programming using two applications: The Swift Playground App using the Learn to Code lessons by Apple and the micro:bit App. The course will begin using the Swift Playground lessons which highlight key coding concepts while demonstrating how coding is a way of thinking that can be applied to other subjects and everyday life. Students will write real code using Swift, a powerful and intuitive programming language; develop computational thinking skills; and learn programming constructs. Students will be introduced to variables, types, commands, loops, functions, arrays and other concepts aligned with the Computer Science Teachers Association's (CSTA) Computer Science Standards for Level 2. Along with developing programming skills, students will engage in project-based coding using the micro:bit microcontroller board in the MakeCode coding environment. This part of the course uses a project-based curriculum, with a maker philosophy, that provides a context for learning coding and computer science concepts through the act of making a project.

Faculty

  • Photo of Steven Pankratz
    Steven Pankratz
  • Photo of Mia Ek
    Mia Ek
    Technology Integrationist
  • Photo of Peter Talpey
    Peter Talpey
    Math Faculty Member
    Bio
  • Photo of Lindsey Wagner
    Lindsey Wagner
  • Photo of Steve Young
    Steve Young
    Bio

The Derryfield School

2108 River Road, Manchester, NH 03104     p: 603.669.4524     f: 603.625.9715